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Remi-le-Oduen

251 Game Reviews w/ Response

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22 reviews are hidden due to your filters.

Love the style, a great short game. Wish there were some like small details that hinted at some plot (or maybe I am too dumb to see them?)

TheGorondorf responds:

Thanks for the kind words! The game was made with a main plot in mind, but after a while I thought that it's more fun to see people making their own stories about it, so I decided to keep everything as vague as possible.

I'll admit, I got bored pretty fast. Need lots of upgrades to make progress even at earlier levels, and with all the same red and green stuff without any visual changes it feels like you are not progressing at all. Maybe making some visual changes as you progress could have helped...

blit-blat responds:

Hmm, yeah I get what you're saying and the different modes do feature different some minor visual differences. We wanted to keep the BG quite simple and spacey (hence the moody soundtrack), but certainly something to think about! Thanks for playing!

That's okay, but... having to restart all over including the non-skippable intro is a bit annoying

Grent responds:

The opening cutscene is skippable! If you hit ESC on keyboard or Start on controller, you can skip any cutscene in the game. If you meant the title screen bit, though, I might make that skippable if I end up revisiting the checkpoint system.

Thanks for playing!

In some places the path is unclear, like there are some invisible obstacles or something. Not a bad game though, pretty neat

Warxwell responds:

Thanks! I did that part on purpose, think of it like dark area. Did add some clues but I see where you're coming from.

Not bad for a first try. But sort of anticlimax ending. The flying shadow hinted at some mystical part of the story, but there was none. What was the reason behind pretending the girl's dead? There are some possible hints, but they are doubtful. The "horrors of the past" for protagonist mentioned in the intro were not actually presented. Anyway, the atmosphere was good and it was a good little experience

LionJeff responds:

!!!SPOILER WARNING!!!
Thanks for playing, rating and leaving a comment!
Yes, there is a lot of between the lines in the story telling here. The shadow is more representative of the lingering malice which drove the parents to treat the sister as she was. The reason for pretending she had died was so the father could keep her in the damnation room and do with her as he willed. He was worried she would tell people about the abuse so everything was set up to make her disappear, including a fake funeral (which is why his parents didn't cry). Some of the measures taken show that the father knew what he was doing was wrong so he tried to hide it from the world, the keypad security locks, extra lock on the damnation room and a more subtle clue between the kitchen and bathroom, pudding and sleeping pills to keep her subdued. The complicity of the mother also shows the state of the household, the father makes all the rules and no one questions his authority.
There's a lot of true crime inspiration and details from many different cases rolled into one here and a lot left to the imagination, which for me, those stories tend to stick a bit more in my mind.
I appreciate your feedback! I've been wanting to do another horror game and I'll take your story callouts in to consideration while working on the next!

It is a lovely party, also cool pumpkin patch

arudasics responds:

Thank you!

It was pretty fun, but when it turns into a precision platformer... not my favorite type.

KanartStudio responds:

That's fair, I like it when games try to mix different genres and mechanics, but I totally understand that not everyone enjoys this.
That's why I'm preparing an update to make it possible to skip some levels.
Thank you for the feedback :)

The game mechanics seems to be improved, but to be honest, I still find this "riding the rolling dice" kind of annoying part. But maybe it's just for the casual player like me, I'm not really good at those tricky platformer stuff

J4cko16 responds:

The dice rolling mechanic requires alot of skill and timing to master. I made the game as a love letter to the platforming community and it is not made for a casual audience. I wanted the difficulty of the game to match that of Celeste. Thank you for testing out the game again!

On level 3 (I guess) the moving platforms are simply too far of each other to jump between them. Not bad visuals and audio though.

AL7USSAIN responds:

Thanks for your review but i made sure that they are possible to jump between them

That guy that always asks for songs lyrics to be added in descriptions

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