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Remi-le-Oduen

246 Game Reviews w/ Response

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Okay, that's not bad. But it either needs lesser number of clicks for the real game to start or some kind of encouragement for the player, like some text (is that all you got, try doing it harder or something) to make sure player does not abandon this after 10-30 clicks

DrDevGuy responds:

yea i realized a bit too late that people didnt like how many clicks it took for the game to start, now my game is like all the way at the bottom of the flash forward 2024 list :[
at least i had a LOT of fun making this tho and learned flash in general now which is what i moreso care about :]

Okay, that works. The difficulty is high, all the fishes are fast and growth rate is really slow... Not bad overall I guess

andai responds:

Thanks for the feedback. There is sadly no growth! I did have growth in a previous prototype, but I wasn't sure what to do when the player got huge (as big as the screen) and just ate all the fish without effort. I'll probably have to go play Flow or Katamari for inspiration...

Emmm... Aren't the dragons supposed to shoot? I place them and they do nothing

Sojioto responds:

Oh no! Sounds like a bug maybe,they have a very short range so maybe you placed them to far from path? And I was fast forward mode on when they were not shooting?

Lovely one, enjoyed this small story

Dogshroom666 responds:

Thank you for checking out our game and for your kind words!

It's a good one for a basics-learning game project. My complaints are:
1. The in-game controls description are only for controller.
2. The game loses mouse focus easily and does not pause for that, this makes you lose a hit sometimes.
3. Scrolling issue that was already mentioned
I guess those are technical things, but they make the gameplay a bit uncomfortable. Hope you'll fix them in episode 2 and yes, I'd like to see it

flumpstudios responds:

Thank you so much for your feedback!

I have updated the game to add keyboard controls to the tutorial, I have added support for arrow keys + ZXC, so the mouse thing is less of an issue, and fixed the annoying scroll thing.

I hope this makes the game more enjoyable for you :)

Thanks again for the feedback, very much appreciated!

Interesting concept. I was confused that you don't know how much money you will need at the end. Was this intentional?

jomarcenter-mjm responds:

Story wise, it is intentional to make the amount vague.

Not bad overall but...
Why no autofire? Is it that hard to implement? Especially with quite a low firerate, constant clicking is boring...

tazergames responds:

There is autofire on the assault rifle, since it is auto. The other guns are not. Thanks for the feedback though, ill try to make my next game have autofire for most/all guns

Pretty chill. Destroying the amphibian planet thing kind of disappointed me though, leaves a bad aftertaste. If you ever think of expanding or reworking this game, would be real cool if that part is changed.

CubePunks responds:

There's a couple secret endings where that doesn't happen - up to debate which is the "good" one

Nice idea. My complaint is that font sometimes makes you confuse letters. Or is this intentional?

liberula responds:

True, and it's not intentional, I'll fix it! Thank you for the feedback!

So... the door to the scroll is closed, the fox can't jump to the next floor, there's no double jump and the flying red thing is too fast to jump on it. Am I missing something?

BottleTopBillFanclub responds:

I'm happy to see you, Remi!

Yes, I found it challenging too. The flying red thing is difficult to jump on, but you have to be really timely and precise with your jumping. After you've jumped on the red thing, you get a key that opens the door to the scroll. Then, you press 'Q' to activate a fireball, and you use the fireball on the gray hammer to activate a ladder.

That guy that always asks for songs lyrics to be added in descriptions

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