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Remi-le-Oduen

251 Game Reviews w/ Response

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It's really pretty, but the jumping mechanics is sometimes killing me.

JoelJGames responds:

Thank you and thanks for playing! Sorry to hear you're having trouble, it is easier on a game pad, where are you having the trouble?

Cool game, great visuals, audio and puzzles.
I have a bit of disappointment regarding character balance. In a game with team of characters players mostly expect all the team members to contribute somewhat equally. Here we have Darnell who by himself have only limitations and no powers, unlike Pico and Nene.

Eydi responds:

Thanks for the feedback and the rating! Lemme just say this: without going into details, there are some things only Darnell can push without consequences.

Not bad, gets a bit "visually noisy" at last level, where lines touch dots, but works fine

remarkablegames responds:

Thanks for the feedback! We tried our best given the real estate constraints of the game size, but I can understand where you're coming from.

Maybe it's just on my PC, but the hero is hit with the fireballs before the enemies even appear on the screen. I understand that this is a game of trial and error, but this kind of start is really discouraging, especially without any plot explanation or basis

LuckyCheshire responds:

That's fair. Trail-and-error is certainly the expectation and for a longer game I would include more setup and some easier levels, but I can see how the blindsiding attacks can be a little much. I'll definitely keep that in mind in the future, thank you for the critique.

It's confusing that you need to read everything in the menu while something is happening. I'd prefer the game to be turn-based, that gives the player a sense of actually playing and having some control. This way, it's pretty boring

MYSTER1A responds:

The pause button allows players to pause walking in the overworld - use this function to read descriptions - the game is mostly about the story & has small puzzles otherwise

The game is already turn-based, but is time sensitive (like Final Fantasy ATB system) - the battles are made to be monotonous & the battle description is only meant to be read once or referred back to if the player forgets something - the player may also press the "?" for more info

Okay, that's not bad. But it either needs lesser number of clicks for the real game to start or some kind of encouragement for the player, like some text (is that all you got, try doing it harder or something) to make sure player does not abandon this after 10-30 clicks

DrDevGuy responds:

yea i realized a bit too late that people didnt like how many clicks it took for the game to start, now my game is like all the way at the bottom of the flash forward 2024 list :[
at least i had a LOT of fun making this tho and learned flash in general now which is what i moreso care about :]

Okay, that works. The difficulty is high, all the fishes are fast and growth rate is really slow... Not bad overall I guess

andai responds:

Thanks for the feedback. There is sadly no growth! I did have growth in a previous prototype, but I wasn't sure what to do when the player got huge (as big as the screen) and just ate all the fish without effort. I'll probably have to go play Flow or Katamari for inspiration...

Emmm... Aren't the dragons supposed to shoot? I place them and they do nothing

Sojioto responds:

Oh no! Sounds like a bug maybe,they have a very short range so maybe you placed them to far from path? And I was fast forward mode on when they were not shooting?

Lovely one, enjoyed this small story

Dogshroom666 responds:

Thank you for checking out our game and for your kind words!

It's a good one for a basics-learning game project. My complaints are:
1. The in-game controls description are only for controller.
2. The game loses mouse focus easily and does not pause for that, this makes you lose a hit sometimes.
3. Scrolling issue that was already mentioned
I guess those are technical things, but they make the gameplay a bit uncomfortable. Hope you'll fix them in episode 2 and yes, I'd like to see it

flumpstudios responds:

Thank you so much for your feedback!

I have updated the game to add keyboard controls to the tutorial, I have added support for arrow keys + ZXC, so the mouse thing is less of an issue, and fixed the annoying scroll thing.

I hope this makes the game more enjoyable for you :)

Thanks again for the feedback, very much appreciated!

That guy that always asks for songs lyrics to be added in descriptions

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