Interesting concept. I was confused that you don't know how much money you will need at the end. Was this intentional?
Interesting concept. I was confused that you don't know how much money you will need at the end. Was this intentional?
Story wise, it is intentional to make the amount vague.
Not bad overall but...
Why no autofire? Is it that hard to implement? Especially with quite a low firerate, constant clicking is boring...
There is autofire on the assault rifle, since it is auto. The other guns are not. Thanks for the feedback though, ill try to make my next game have autofire for most/all guns
Pretty chill. Destroying the amphibian planet thing kind of disappointed me though, leaves a bad aftertaste. If you ever think of expanding or reworking this game, would be real cool if that part is changed.
There's a couple secret endings where that doesn't happen - up to debate which is the "good" one
Nice idea. My complaint is that font sometimes makes you confuse letters. Or is this intentional?
True, and it's not intentional, I'll fix it! Thank you for the feedback!
So... the door to the scroll is closed, the fox can't jump to the next floor, there's no double jump and the flying red thing is too fast to jump on it. Am I missing something?
I'm happy to see you, Remi!
Yes, I found it challenging too. The flying red thing is difficult to jump on, but you have to be really timely and precise with your jumping. After you've jumped on the red thing, you get a key that opens the door to the scroll. Then, you press 'Q' to activate a fireball, and you use the fireball on the gray hammer to activate a ladder.
Needs a way to make dialogues faster...
thank you sir for commenting!
i only made the dialogue slower so people could read it and digest it more!
thank you for commenting and playing cheers!
It was interesting, but I admit, I got bored by the snow part. The gameplay is the same each time, no upgrades, no new allies, same enemies...
It has potential, but really need some sort of upgrades system, or party management, or new allies adding to party (or having to part with someone).
Also, some obstacles on the ground are barely visible and the character stays in place when you are pushing the key, and with all the movement around it's hard to notice.
I think it's a good base for a possibly cool game.
I agree, this could be a starting point for something interesting. There's so many directions I could take it. I do like the idea of a sort of optional management, where you could give your party commands or just let them do their thing. Something to think about going forward.
REally enjoyed it, the only complaint I have is that on the catcher game the seventh book appeared in the library, but there was no message about it, only black screen
Crap, thanks for letting me know! It's fixed now!
For some reason I couldn't change weapons on the hospital level, though I definitely had ammo. Or do you need to find shotgun again each level?
You need to find the shotgun again every level. And switching can only be done in the Protect/Survive part of the gameplay.
I thought those grey things on the walls were spikes! And wasted like two minutes figuring out how to avoid them on the second screen!
Okay, that was emotional... the game is good, but those things...
Ah, I see! Perhaps they could have been more rounded. Glad you like it though!
That guy that always asks for songs lyrics to be added in descriptions
Age 34, Male
Forensic medicine
Russia
Joined on 1/12/17