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Remi-le-Oduen

703 Game Reviews

229 w/ Responses

77 reviews are hidden due to your filters.

Lovely game, cool designs. Tasty tea, my 3rd eye now fully open

Edit: Yes! I did it. All the levels! *Sipping green tea with a smug face*

Pretty nice, but controls scheme is a nit weird. arrows+mouse+Z is not actually comfortable. WASD+mouse+Z would be much better,

Nice little game, well done!
My only suggestion is to clarify the question in the beginning - Do you need visual indicator?

Great game, now I want ice cream. Judging by this game, mine will be pink and yellow, but IRL I love chocolate ones.
Also, Wrath and Envy gestures are hardest to draw, they are often misinterpreted as something else

It's confusing that you need to read everything in the menu while something is happening. I'd prefer the game to be turn-based, that gives the player a sense of actually playing and having some control. This way, it's pretty boring

MYSTER1A responds:

The pause button allows players to pause walking in the overworld - use this function to read descriptions - the game is mostly about the story & has small puzzles otherwise

The game is already turn-based, but is time sensitive (like Final Fantasy ATB system) - the battles are made to be monotonous & the battle description is only meant to be read once or referred back to if the player forgets something - the player may also press the "?" for more info

But wait... He was not Angry Faic, he was smily faic, why would I hit him?

Okay, that's not bad. But it either needs lesser number of clicks for the real game to start or some kind of encouragement for the player, like some text (is that all you got, try doing it harder or something) to make sure player does not abandon this after 10-30 clicks

DrDevGuy responds:

yea i realized a bit too late that people didnt like how many clicks it took for the game to start, now my game is like all the way at the bottom of the flash forward 2024 list :[
at least i had a LOT of fun making this tho and learned flash in general now which is what i moreso care about :]

Okay, that works. The difficulty is high, all the fishes are fast and growth rate is really slow... Not bad overall I guess

andai responds:

Thanks for the feedback. There is sadly no growth! I did have growth in a previous prototype, but I wasn't sure what to do when the player got huge (as big as the screen) and just ate all the fish without effort. I'll probably have to go play Flow or Katamari for inspiration...

Emmm... Aren't the dragons supposed to shoot? I place them and they do nothing

Sojioto responds:

Oh no! Sounds like a bug maybe,they have a very short range so maybe you placed them to far from path? And I was fast forward mode on when they were not shooting?

Short and lovely

That guy that always asks for songs lyrics to be added in descriptions

Age 34, Male

Forensic medicine

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