Yep, definitely see the source of inspiration) nice little game
Yep, definitely see the source of inspiration) nice little game
Yeah, it's a bit on the nose :)
Pretty neat, but gets hectic and frustrating pretty fast. Maybe some upgrades and or achievements would make it more comfortable and interesting to play longer
I'll probably add both, this was made only in one week for a game jam
It is not bad I guess, but... Why are basic towers so inaccurate? And I noticed that sometimes between different attempts, even if you place the towers in the same place and order, they miss some enemies that were successfully hit in the previous attempt. Kind of annoying
What you noticed is true, and intentional; each Swarm is slightly randomized each time (different enemies appearing at different times, nothing too great), so a setup that was working in one attempt may leak some enemies in the next. But a good enough strategy should work practically every time
It's small but it's pretty consistent. I Like this unusual perspective. The writing was fine, the visuals simple but efficient enough. Well done I guess) Would be interesting to see something bigger based on this concept
Thank you
Nice idea but it's too easy. All battles but the last two can be easily won by one sequence of attack actions, and for the last two you just add healing/charging inbetween
yeahhhh, wish it was cooler and i made the ai better! Youll like the new one im working on!
These acid bright blinking at the end is probably a bad decision. Makes reaching the end... less than enjoyable I guess. It hurts to look at the ending screen. Kind of breaks the purpose. The idea was nice, and gameplay was neat too, but this ending just undermine the whole experience.
Sorry about the blinking part, I wanted to make it something about showing your true colors and that was the only way that I thought about, I will try to think about a different way and update the game :) thanks for the feedback :)
Looks promising. Not the most comfortable controls (definitely prefer arrows+zxc). Also just doing slide attack left and right really allows to avoid most attacks
Thanks for playing!
It's possible to rebind the control bindings in the pause menu if you wanted try using arrow keys + zxc instead.
I gave up on level that looks like a map or something, don't know what to look for
Level 5 "geographic" is a map full of islands with one of them being unique (that is, not part of the repeating background pattern), level 6 and 7 are also like that in the way the "thing to look for" doesn't stand out much
Not bad, I admit was a bit annoyed by the end, but it kept me in with visual style and music. Well done
Thank you for playing and leaving such a kind review! Glad you like our overall presentation. I agree that it can get a bit long in the last third or so.
That guy that always asks for songs lyrics to be added in descriptions
Age 35, Male
Forensic medicine
Russia
Joined on 1/12/17