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Remi-le-Oduen

246 Game Reviews w/ Response

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Feels overwhelming right at the start. Like, the character is supposed to know something about alchemy, but the player is not and is forced to read pages and pages of description before actual playing. So it feels weird and really overwhelming with all the ingredients there. I had a strong urge to just close the game right away. Probably needs sone sort of tutorial or earlier levels or something

ArlucGames responds:

Thank you for your feedback and for sticking with the game!
The intro has definitely been the main point of criticism. As it was a jam game I focussed on getting the gameplay loop working and didn't have enough time to create a good tutorial. I'm starting work on the DX version of the game and I'll be making sure to better ease the player into things.

Needs pause when lose mouse focus. Other than that - not a bad approach to tetris

YutoriNet responds:

It is recommended to use the keyboard, but there was no explanation for this.

Tried playing it on mobile. Confused at what am I supposed to do when yellow square with 1 appeared. I tried going through it with one swipe or while continuously pushing the screen, but nothing works. Some instructions would be cool.
Previous levels felt okay though, touchscreen control was comfortable enough

08jack responds:

Woah cool! I’ve never tested it on mobile so I’m glad that the touchscreen controls work.
The yellow square is actually a lock, and you have to collect the yellow diamond to unlock it. It could be possible that the diamond is hiding out of your view if the resolution of the game is larger than your mobile.
Thanks for playing!

Pretty cool. Needs "restart level" button (or teach a code for this at the first level)

remarkablegames responds:

Good idea, restart button added!

Lovely game, pretty nice. Playing warlock is hard, he have really low attack stack, any defense from the enemy and you just won't have enough attack points to complete the game

YatchStudios responds:

Yeah, the warlock is pretty challenging. You have to use your cards efficiently and not waste any. Sometimes that means not using any cards and taking damage for a turn. Also, make sure you use your healing spells after you use the dark magic spells that cast a lot of damage but hurt the warlock.

In any case, thanks for playing and glad you enjoyed it!

It's really pretty, but the jumping mechanics is sometimes killing me.

JoelJGames responds:

Thank you and thanks for playing! Sorry to hear you're having trouble, it is easier on a game pad, where are you having the trouble?

Cool game, great visuals, audio and puzzles.
I have a bit of disappointment regarding character balance. In a game with team of characters players mostly expect all the team members to contribute somewhat equally. Here we have Darnell who by himself have only limitations and no powers, unlike Pico and Nene.

Eydi responds:

Thanks for the feedback and the rating! Lemme just say this: without going into details, there are some things only Darnell can push without consequences.

Not bad, gets a bit "visually noisy" at last level, where lines touch dots, but works fine

remarkablegames responds:

Thanks for the feedback! We tried our best given the real estate constraints of the game size, but I can understand where you're coming from.

Maybe it's just on my PC, but the hero is hit with the fireballs before the enemies even appear on the screen. I understand that this is a game of trial and error, but this kind of start is really discouraging, especially without any plot explanation or basis

LuckyCheshire responds:

That's fair. Trail-and-error is certainly the expectation and for a longer game I would include more setup and some easier levels, but I can see how the blindsiding attacks can be a little much. I'll definitely keep that in mind in the future, thank you for the critique.

It's confusing that you need to read everything in the menu while something is happening. I'd prefer the game to be turn-based, that gives the player a sense of actually playing and having some control. This way, it's pretty boring

MYSTER1A responds:

The pause button allows players to pause walking in the overworld - use this function to read descriptions - the game is mostly about the story & has small puzzles otherwise

The game is already turn-based, but is time sensitive (like Final Fantasy ATB system) - the battles are made to be monotonous & the battle description is only meant to be read once or referred back to if the player forgets something - the player may also press the "?" for more info

That guy that always asks for songs lyrics to be added in descriptions

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