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Remi-le-Oduen

251 Game Reviews w/ Response

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These acid bright blinking at the end is probably a bad decision. Makes reaching the end... less than enjoyable I guess. It hurts to look at the ending screen. Kind of breaks the purpose. The idea was nice, and gameplay was neat too, but this ending just undermine the whole experience.

amidos2006 responds:

Sorry about the blinking part, I wanted to make it something about showing your true colors and that was the only way that I thought about, I will try to think about a different way and update the game :) thanks for the feedback :)

Looks promising. Not the most comfortable controls (definitely prefer arrows+zxc). Also just doing slide attack left and right really allows to avoid most attacks

MarinoDev responds:

Thanks for playing!
It's possible to rebind the control bindings in the pause menu if you wanted try using arrow keys + zxc instead.

I gave up on level that looks like a map or something, don't know what to look for

TebyTheCat responds:

Level 5 "geographic" is a map full of islands with one of them being unique (that is, not part of the repeating background pattern), level 6 and 7 are also like that in the way the "thing to look for" doesn't stand out much

Not bad, I admit was a bit annoyed by the end, but it kept me in with visual style and music. Well done

YaenGames responds:

Thank you for playing and leaving such a kind review! Glad you like our overall presentation. I agree that it can get a bit long in the last third or so.

As a test - it works. Arrows scrolls the entire screen though which is not comfortable, and enemies are really dumb and easy to get in one line to just wipe them

MatRN responds:

If I had a problem with the difficulty of the enemies, the system is done, but I had one or another problem, however as soon as I finish it I will re-upload it.

It's pretty neat, but the pattern of obstacles gets repetitive really fast. I was bored before I reached the end. Still enjoyed the visuals and music though

HelperWesley responds:

Fair.... I only made 6 different chunks to pick from. Each chunk has some elements that are also randomized, but I should definitely make more. 🤔

Went through the first story, here's my impressions - not bad, I enjoyed it. Few things that bothered me:
1. Why answering costs these... whatever those resources are? It's illogical. The player is not aware that answering will cost something beforehand. O understand it should cost lives or something, there better be separate resources for questions and answers
2. It's relatively easy to "cheat" by looking through answering zone and answer options. and figure out the more plausible solution without even asking questions. My suggestion is - once the player decided to answer, he should not be able to go back, otherwise it makes it a bit too easy.

LumiGame responds:

Thanks for your feedback! I'll be working on some updates to improve the game and make it better in the future. Really appreciate your support and input, and I hope you continue to enjoy the game!

Not bad, but it took me a while to realize that it is necessary to make first letter big with "shift". Don't think it was really necessary. Once again, overall pretty nice

errorerratum responds:

Thank you for your review. I had wanted players to recreate every sentence they see exactly, so I wanted players to correctly capitalize any word they came across, including the beginning of sentences.

Looks cool, but I don't get how traps are supposed to be used, they don't seem to work at all

HelperWesley responds:

Yeah, we could have given more UI hints for that. 🤔

Place them on the lane with the eyeball in the space where the player walks, then walk on the eyeball to trigger it.

Nice one. Needs a way to replay previous levels if you've accidentally missed the puzzle piece

Psonbre responds:

Yeah we did plan on making a level selector that shows if you’ve gotten the piece but we ended up running out of time. It’s definitely on the list of things to add thought !

That guy that always asks for songs lyrics to be added in descriptions

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