It's small but it's pretty consistent. I Like this unusual perspective. The writing was fine, the visuals simple but efficient enough. Well done I guess) Would be interesting to see something bigger based on this concept
It's small but it's pretty consistent. I Like this unusual perspective. The writing was fine, the visuals simple but efficient enough. Well done I guess) Would be interesting to see something bigger based on this concept
Thank you
Nice idea but it's too easy. All battles but the last two can be easily won by one sequence of attack actions, and for the last two you just add healing/charging inbetween
yeahhhh, wish it was cooler and i made the ai better! Youll like the new one im working on!
Needs some height warnings for those cliffs in the second section. As it is you don't have much time to react.
Nice idea though
These acid bright blinking at the end is probably a bad decision. Makes reaching the end... less than enjoyable I guess. It hurts to look at the ending screen. Kind of breaks the purpose. The idea was nice, and gameplay was neat too, but this ending just undermine the whole experience.
Sorry about the blinking part, I wanted to make it something about showing your true colors and that was the only way that I thought about, I will try to think about a different way and update the game :) thanks for the feedback :)
So... with speed of 1 mi/second am I really supposed to just keep space pressed for 8 hours with nothing happening? nah, I'll pass
Loved it, but this ending... I'd prefer if wrong translations just kept destroying everything by accident without some harmful mind behind it. Still well done
Finding a place to put the ladder was really hard. These lots of pastel tones makes everything blend in. Also, walkthrough link leads to a different game
Looks promising. Not the most comfortable controls (definitely prefer arrows+zxc). Also just doing slide attack left and right really allows to avoid most attacks
Thanks for playing!
It's possible to rebind the control bindings in the pause menu if you wanted try using arrow keys + zxc instead.
I gave up on level that looks like a map or something, don't know what to look for
Level 5 "geographic" is a map full of islands with one of them being unique (that is, not part of the repeating background pattern), level 6 and 7 are also like that in the way the "thing to look for" doesn't stand out much
Too much dull colors and pixelhunting on them. Also, the barrel puzzle - what is the logic behind it? I am sure I got it right, but nothing happens. Help and walkthrough does not work when launching via NG Player btw
That guy that always asks for songs lyrics to be added in descriptions
Age 35, Male
Forensic medicine
Russia
Joined on 1/12/17