Pretty nice, needs to make less points required to start eating othe kinds of flies, as it is it gets boring pretty fast
Pretty nice, needs to make less points required to start eating othe kinds of flies, as it is it gets boring pretty fast
Not bad, probably needs spme polishing. Totally needs a way to change weapon, cause telegun is lame as hell, fists are better
Now I want to eat a delicious loaf of bread
*gives you a delicious loaf of bread :)*
nice concept, but it has somewhat clumsy controls and with this dark screen it makes it really hard to move around in time
Feels overwhelming right at the start. Like, the character is supposed to know something about alchemy, but the player is not and is forced to read pages and pages of description before actual playing. So it feels weird and really overwhelming with all the ingredients there. I had a strong urge to just close the game right away. Probably needs sone sort of tutorial or earlier levels or something
Thank you for your feedback and for sticking with the game!
The intro has definitely been the main point of criticism. As it was a jam game I focussed on getting the gameplay loop working and didn't have enough time to create a good tutorial. I'm starting work on the DX version of the game and I'll be making sure to better ease the player into things.
Nice idea, but really needs block rotation option and probably previewing the incoming ones too
Lovely game. Goblins good
Some nice pics, but making artists names clickable links would be cool
Not much of a game, but looks pretty
Love it. My suggestion is - please add the option to toggle transparent slots for matches on and off (visible/invisible), it will make it much easier to understand the equation. Or maybe make it so that slots are invisible from the start and become visible once you start moving them/
That guy that always asks for songs lyrics to be added in descriptions
Age 34, Male
Forensic medicine
Russia
Joined on 1/12/17