Not bad, but sometimes the color difference between types of floors is too subtle
Not bad, but sometimes the color difference between types of floors is too subtle
Well done. A bit too chaotic gameplay for my taste, but the theme is interesting and it's totally well-executed. Worth a frontpage I think
Nice game, really enjoyed it. EXCEPT FOR THE DAMN LEVEL 8!!!!!
Edit: I goddamn beat it! Yes!
A hint for those who struggle there as much as I do - the one with lots of energy must power two slots
I feel this game is more luck-dependent than I'd expect and want from a math-based puzzle, but it's designed well enough to make me keep trying. Well done!
Edit: I wonder how to make 360 score? I cleared the whole board, including mines, and still got only 354. Also, yeah, baby, I cleared the whole damn board
Edit 2: changed my score to 5 stars. I underestimated the depth. Also, wow, new update!
Edit 3: all stamps are done! Rat pacifist was the hardest. Cool achievements, really
It is not bad I guess, but... Why are basic towers so inaccurate? And I noticed that sometimes between different attempts, even if you place the towers in the same place and order, they miss some enemies that were successfully hit in the previous attempt. Kind of annoying
What you noticed is true, and intentional; each Swarm is slightly randomized each time (different enemies appearing at different times, nothing too great), so a setup that was working in one attempt may leak some enemies in the next. But a good enough strategy should work practically every time
It's small but it's pretty consistent. I Like this unusual perspective. The writing was fine, the visuals simple but efficient enough. Well done I guess) Would be interesting to see something bigger based on this concept
Thank you
Nice idea but it's too easy. All battles but the last two can be easily won by one sequence of attack actions, and for the last two you just add healing/charging inbetween
yeahhhh, wish it was cooler and i made the ai better! Youll like the new one im working on!
Needs some height warnings for those cliffs in the second section. As it is you don't have much time to react.
Nice idea though
These acid bright blinking at the end is probably a bad decision. Makes reaching the end... less than enjoyable I guess. It hurts to look at the ending screen. Kind of breaks the purpose. The idea was nice, and gameplay was neat too, but this ending just undermine the whole experience.
Sorry about the blinking part, I wanted to make it something about showing your true colors and that was the only way that I thought about, I will try to think about a different way and update the game :) thanks for the feedback :)
So... with speed of 1 mi/second am I really supposed to just keep space pressed for 8 hours with nothing happening? nah, I'll pass
That guy that always asks for songs lyrics to be added in descriptions
Age 35, Male
Forensic medicine
Russia
Joined on 1/12/17