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Remi-le-Oduen

792 Game Reviews

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It is not bad I guess, but... Why are basic towers so inaccurate? And I noticed that sometimes between different attempts, even if you place the towers in the same place and order, they miss some enemies that were successfully hit in the previous attempt. Kind of annoying

wanp responds:

What you noticed is true, and intentional; each Swarm is slightly randomized each time (different enemies appearing at different times, nothing too great), so a setup that was working in one attempt may leak some enemies in the next. But a good enough strategy should work practically every time

It's small but it's pretty consistent. I Like this unusual perspective. The writing was fine, the visuals simple but efficient enough. Well done I guess) Would be interesting to see something bigger based on this concept

TinkeringTailGames responds:

Thank you

Nice idea but it's too easy. All battles but the last two can be easily won by one sequence of attack actions, and for the last two you just add healing/charging inbetween

WoogLord responds:

yeahhhh, wish it was cooler and i made the ai better! Youll like the new one im working on!

Needs some height warnings for those cliffs in the second section. As it is you don't have much time to react.
Nice idea though

These acid bright blinking at the end is probably a bad decision. Makes reaching the end... less than enjoyable I guess. It hurts to look at the ending screen. Kind of breaks the purpose. The idea was nice, and gameplay was neat too, but this ending just undermine the whole experience.

amidos2006 responds:

Sorry about the blinking part, I wanted to make it something about showing your true colors and that was the only way that I thought about, I will try to think about a different way and update the game :) thanks for the feedback :)

So... with speed of 1 mi/second am I really supposed to just keep space pressed for 8 hours with nothing happening? nah, I'll pass

Loved it, but this ending... I'd prefer if wrong translations just kept destroying everything by accident without some harmful mind behind it. Still well done

Finding a place to put the ladder was really hard. These lots of pastel tones makes everything blend in. Also, walkthrough link leads to a different game

Looks promising. Not the most comfortable controls (definitely prefer arrows+zxc). Also just doing slide attack left and right really allows to avoid most attacks

MarinoDev responds:

Thanks for playing!
It's possible to rebind the control bindings in the pause menu if you wanted try using arrow keys + zxc instead.

I gave up on level that looks like a map or something, don't know what to look for

TebyTheCat responds:

Level 5 "geographic" is a map full of islands with one of them being unique (that is, not part of the repeating background pattern), level 6 and 7 are also like that in the way the "thing to look for" doesn't stand out much

That guy that always asks for songs lyrics to be added in descriptions

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