I gave up at somewhat 11 level, just gets boring to get back and forth. Nice concept though
I gave up at somewhat 11 level, just gets boring to get back and forth. Nice concept though
Lovely, but tricky
Fish rules now
Sometimes on the third dart one of the arrows doesn't move and is fixed on the starting position. like you've made a double-click or something. Other than that - pretty simple and does what it says
It's a good one for a basics-learning game project. My complaints are:
1. The in-game controls description are only for controller.
2. The game loses mouse focus easily and does not pause for that, this makes you lose a hit sometimes.
3. Scrolling issue that was already mentioned
I guess those are technical things, but they make the gameplay a bit uncomfortable. Hope you'll fix them in episode 2 and yes, I'd like to see it
Thank you so much for your feedback!
I have updated the game to add keyboard controls to the tutorial, I have added support for arrow keys + ZXC, so the mouse thing is less of an issue, and fixed the annoying scroll thing.
I hope this makes the game more enjoyable for you :)
Thanks again for the feedback, very much appreciated!
I'm stuck at first level with spikes. When you push the key, the spikes kill you despite the phase you try to walk through them - when they disappear and when the appear too
weird in a strangely non-unpleasant way
Interesting concept. I was confused that you don't know how much money you will need at the end. Was this intentional?
Story wise, it is intentional to make the amount vague.
Not bad overall but...
Why no autofire? Is it that hard to implement? Especially with quite a low firerate, constant clicking is boring...
There is autofire on the assault rifle, since it is auto. The other guns are not. Thanks for the feedback though, ill try to make my next game have autofire for most/all guns
Pretty sweet
That guy that always asks for songs lyrics to be added in descriptions
Age 34, Male
Forensic medicine
Russia
Joined on 1/12/17