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Remi-le-Oduen

832 Game Reviews

269 w/ Responses

86 reviews are hidden due to your filters.

Pretty nice. I'd say the problem I found is that you never know how much of enemy strengh is base, so it's harder to plan on deeper levels. Overall - not bad.

Pandaguru responds:

Thanks for the feedback! Thats a good point about min strength. I could def add an indicator.

Good job beating the game as barbarian!!

Oh that IS art!

Pretty neat, the fourth wall took a few hits here and there

Bibi has a gun know! Mwa-ha-ha!
Not bad)

I don't know what's the problem but sometimes it keeps standing on the border of the block without going down. So... kind of disappointing

nojoule responds:

Yeah, sorry, it's the 72h solo gamejam status, so it's pretty raw. But i am working a bit on improving it and updating in the future. Probably should have stated it clearer to not disappoint.

Not much od a game actually, just linear button-pushing something. No puzzle, no alternate endings, not even the ending because after demon appears, nothing happens. The intention was good I guess but needs lot of work

Needs an option to hold fire instead of smashing the key constantly. Not bad overall though

Looks promising, but needs polishing from glitches (like, sometimes when you jump aboard it freezes and than suggest you to "jump aboard" again). Also, why does each day starts at night???
Adding controls info on the start would be good too.
Anyway, love the vibes, for 72 hours it's really great work

I enjoyed the vibe at the start, but I am not sure what is this all about after that. I got bored at like 10th unknown colored thing that I gathered without any seeming purpose and with no challenge

Not bad, would be nice if the selected... whatever it is, let's call it "piece" stayed selected after moving so the player wouldn't need to click on it each time

That guy that always asks for songs lyrics to be added in descriptions

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