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Remi-le-Oduen

810 Game Reviews

263 w/ Responses

85 reviews are hidden due to your filters.

Yep, definitely see the source of inspiration) nice little game

Samburger360 responds:

Yeah, it's a bit on the nose :)

So... why do you need a cyan pickaxe? Anyway, not bad, I struggled a lot to find enough magenta. Was a bit boring by the end but not boring enough to make me drop it.

Pretty neat, but gets hectic and frustrating pretty fast. Maybe some upgrades and or achievements would make it more comfortable and interesting to play longer

Kmakaroni responds:

I'll probably add both, this was made only in one week for a game jam

Not bad, but sometimes the color difference between types of floors is too subtle

Well done. A bit too chaotic gameplay for my taste, but the theme is interesting and it's totally well-executed. Worth a frontpage I think

Nice game, really enjoyed it. EXCEPT FOR THE DAMN LEVEL 8!!!!!
Edit: I goddamn beat it! Yes!
A hint for those who struggle there as much as I do - the one with lots of energy must power two slots

I feel this game is more luck-dependent than I'd expect and want from a math-based puzzle, but it's designed well enough to make me keep trying. Well done!

Edit: I wonder how to make 360 score? I cleared the whole board, including mines, and still got only 354. Also, yeah, baby, I cleared the whole damn board

Edit 2: changed my score to 5 stars. I underestimated the depth. Also, wow, new update!

Edit 3: all stamps are done! Rat pacifist was the hardest. Cool achievements, really

It is not bad I guess, but... Why are basic towers so inaccurate? And I noticed that sometimes between different attempts, even if you place the towers in the same place and order, they miss some enemies that were successfully hit in the previous attempt. Kind of annoying

wanp responds:

What you noticed is true, and intentional; each Swarm is slightly randomized each time (different enemies appearing at different times, nothing too great), so a setup that was working in one attempt may leak some enemies in the next. But a good enough strategy should work practically every time

It's small but it's pretty consistent. I Like this unusual perspective. The writing was fine, the visuals simple but efficient enough. Well done I guess) Would be interesting to see something bigger based on this concept

TinkeringTailGames responds:

Thank you

That guy that always asks for songs lyrics to be added in descriptions

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