Lovely mechanics, nice execution. Well done
Lovely mechanics, nice execution. Well done
Beautiful, love the smooth movement animation and atmosphere
Does not work for me. The spider touches bugs but they keep going and nothing happens. Visuals look not bad though and controls are working as intended
Hello! Thank you for playing the game. Turns out my player script bugged, making the bugs(in the game, not software bugs) impossible to catch. I'll release a patch in a couple of days to make the game playable and I'll be adding some medals to make the game a bit more enjoyable!
Not bad, but gets pretty boring fast. Not enough madnesss...
Using arrows to move makes the entire screen move. And using WASD in combination with z,x etc isn't convenient... what I managed to see is not bad I guess though
Love what I see. My main complaint is that on mobile you can't make notes - the text interface don't appear when you open the notepad
Tried playing on mobile, doesn't seem to react on tapping the screen, I am stuck at the screen with the "I'll take the bet" message. The art looks pretty though
Lovely. I got confused about the traps at first, but when I got it, it went okay
Pros - original drawings, pretty nice characters and funny plot.
Cons - enemies respawning, moderate grind.
OVerall - not a bad example of JRPG, well done.
My main suggestion - you need to show how much minerals will be extracted. I expected it to be at least 5, the same amount that was picked manually during exploration. I then reanimated more crew, planning to fix the hydroponics, but I only got 3 minerals and had to waste turns to tending the plants. After that I was not ready by the time the new unexpected team members were added and hydroponics failure etc.
I love the gameplay and idea though. But really, this mineral extraction issue seems major to me. And why is extraction rate so low?
That guy that always asks for songs lyrics to be added in descriptions
Age 35, Male
Forensic medicine
Russia
Joined on 1/12/17