Cool mechanics, great idea, must wishlist
Cool mechanics, great idea, must wishlist
This is pretty confusing... Why is the text in the box below running in the opposite direction? What am I supposed to do at all? There does not seem to be any difficulty curve to learn the gameplay or anything. I'd say the idea has potential but the execution needs lots of polishing.
Hello,
First of all, thanks for playing! I hoped the text in the description would have been enough for people to understand the goal of the game, but in the future, I will be looking at implementing some kind of tutorial. TI tried to keep the gameplay itself as easy to get into as possible, so no confusing level up systems or items. The difficulty comes from the fact that the game zooms out, giving space for even more storms to form and making it more difficult to manage groups of people. The more you play, the easier it gets to manage these groups.
I hope this clears up some information.
I will be looking into some improvements and extra gameplay features in the future.
I gave up on ball ricocheting one. Needs some sort of medals or achievements to somehow reward the player. But the idea is cool and some puzzles were great
too much clicking for my taste...
Nice one, pretty fun, definitely deserves frontpage
thanks!!
Some interesting art they have on the walls. Really helps you have good dreams...
Pretty neat, but the boss is just too hard...
Good, I enjoyed it ) I missed save and sprint options though...
The contrast between detailed backgrounds and more simple inventory objects and other interactive elements does give the impression of a massive use of AI. Which is not good.
Yes, the images are AI generated. If I could travel to Egypt, not that I would want to, I would have taken photos to use but that's not happening. :)
Pretty neat, gotta wishlist it
That guy that always asks for songs lyrics to be added in descriptions
Age 35, Male
Forensic medicine
Russia
Joined on 1/12/17