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Remi-le-Oduen

251 Game Reviews w/ Response

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I've played till lvl10 before actually noticing the gnomes with the pad. Anyway, Pretty fun, but my eyes got tired pretty fast from all the pixelated brightness.

Omael responds:

Thanks Remile. Will keep that in check.

For a 24-hours game it's really cool

Kultisti responds:

aw thank yaa <3

So many cool art

JamesChapp responds:

THX! =)

A few suggestions:
1. An instruction on using mouse for picking up stuff is needed
2. At level 14 the solution seems to be picking up the key from ACTIVE spikes tile, wich is definitely not obvious.
3. The fact that you still have items you picked up (crates, slimes) after "death" is not obvious and needs to be mentioned in instructions
4. In level 16, it is possible to pass through left wall and game freezes (the second rile from the uppermost, if I remembered correctly) Also, it is possible to push the slime to the right of it through the wall
5. The character sometimes isn't responding to certain leys, like there's an obstruction

adgard responds:

Thank you for feedback!
Changed text for 2 levels.
Fixed walls for 16 level and bug with key and spikes.

Nice idea, but it gets boring soon cause I get the same monsters again and again...

Icekiller33 responds:

I just updated the game so you get to see all the monsters quicker and also updated the patterns to make them more fun! Thanks for playing and leaving feedback :)

Lovely. Needs some music for atmosphere indeed

RainyG responds:

Thanks for the review! I'm going to look to add in some atmosphere music in the next few days

Not bad, nice design and idea. 2 things that bothered me
1. Why not make a battery charge indicator near a health bar? It's not actually interesting to "set camp" just to check it out each minute
2. Labyrinth event was too hard - not only your time is strictly limited, but you also don't know where to go. Failed it each time.

HelperWesley responds:

Hey, thanks for playing and the comment :)

1. The battery charge is a quick fix to add to the bottom display. When I go back and tune up the game later I'll remember that.

2. My goal with the labyrinth was the make it a fail the first time, and maybe the second time. Because if you got it on your first go, then if you got the event more it would just be a chore to do since you already knew the answer. I might try to make it randomize each time and make the maze smaller. Something for future me to test out when I go back to it. :P

has potential, but as it is now it gets boring fast

gunturk responds:

thanks for the feedback

not bad. Stuck at the three-letter combination near the mural though.

JeffreyDriver responds:

SPOILER: Think Roman Numerals!

Enemies spawning on top of you and insta-killing you is really annoying. Also, there are too much waves in each room, it feels boring, The controls, idea and graphics are alright though

Balbazour responds:

Working on fixing these issues, will be fixed really soon.
Thank you for the comment!

That guy that always asks for songs lyrics to be added in descriptions

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