So many cool art
So many cool art
THX! =)
A few suggestions:
1. An instruction on using mouse for picking up stuff is needed
2. At level 14 the solution seems to be picking up the key from ACTIVE spikes tile, wich is definitely not obvious.
3. The fact that you still have items you picked up (crates, slimes) after "death" is not obvious and needs to be mentioned in instructions
4. In level 16, it is possible to pass through left wall and game freezes (the second rile from the uppermost, if I remembered correctly) Also, it is possible to push the slime to the right of it through the wall
5. The character sometimes isn't responding to certain leys, like there's an obstruction
Thank you for feedback!
Changed text for 2 levels.
Fixed walls for 16 level and bug with key and spikes.
Nice idea, but it gets boring soon cause I get the same monsters again and again...
I just updated the game so you get to see all the monsters quicker and also updated the patterns to make them more fun! Thanks for playing and leaving feedback :)
Lovely. Needs some music for atmosphere indeed
Thanks for the review! I'm going to look to add in some atmosphere music in the next few days
Not bad, nice design and idea. 2 things that bothered me
1. Why not make a battery charge indicator near a health bar? It's not actually interesting to "set camp" just to check it out each minute
2. Labyrinth event was too hard - not only your time is strictly limited, but you also don't know where to go. Failed it each time.
Hey, thanks for playing and the comment :)
1. The battery charge is a quick fix to add to the bottom display. When I go back and tune up the game later I'll remember that.
2. My goal with the labyrinth was the make it a fail the first time, and maybe the second time. Because if you got it on your first go, then if you got the event more it would just be a chore to do since you already knew the answer. I might try to make it randomize each time and make the maze smaller. Something for future me to test out when I go back to it. :P
has potential, but as it is now it gets boring fast
thanks for the feedback
not bad. Stuck at the three-letter combination near the mural though.
SPOILER: Think Roman Numerals!
Enemies spawning on top of you and insta-killing you is really annoying. Also, there are too much waves in each room, it feels boring, The controls, idea and graphics are alright though
Working on fixing these issues, will be fixed really soon.
Thank you for the comment!
Well... here I go with some review as a professional medic.
First. I like the general concept and visuals, no complaints here.
Second. The idea of "two choices" is good. But not realistic, unfortunately. But it's a game, so it's okay, and I have no complaints here.
Third. Some of the given decisions require certain knowledge. So it might be confusing for some players. I even had to check the drugs in internet, cause they are given as trademark name, not a name of an actual pharmaceutical substance, And surely I don't know their prices.
Fourth. In medicine, many decisions are made based on laws. For example, in Russia parents have a right to know everything considering their children health if the child is under 16. So it's not a question of moral, but a question of laws. I don't know laws regarding that in other countries, so it's hard to make such a decision.
So, if you plan to develop it for a wide audience, it's better to refrain from special medicine problems that requires special knowledge, And if you plan it to be special for medics, it should be concentrated on issues common for any country and most areas of medicine.
Anyway, I like this game. Well done.
Thanks a lot for the feedback. The game was designed for medical students in Liverpool, we know it might not be good for the general audience but we wanted to share what we did. We are working on something later that doesn't involve medicine (https://cheesyholes.itch.io/law-blow) so it can be more targetted for the general audience.
Thanks again for the comment. I am happy you enjoyed it :)
I guess it's a good simple game prototype. Not a real game though - too simplistic.
Thanks for the good feedback!
That guy that always asks for songs lyrics to be added in descriptions
Age 35, Male
Forensic medicine
Russia
Joined on 1/12/17