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Remi-le-Oduen

821 Game Reviews

266 w/ Responses

85 reviews are hidden due to your filters.

Using arrows scrolls the entire screen up and down. The game looks good, but I can;t play it because of the scrolling problem. Sorry.

Maybe it's just on my PC, but the hero is hit with the fireballs before the enemies even appear on the screen. I understand that this is a game of trial and error, but this kind of start is really discouraging, especially without any plot explanation or basis

LuckyCheshire responds:

That's fair. Trail-and-error is certainly the expectation and for a longer game I would include more setup and some easier levels, but I can see how the blindsiding attacks can be a little much. I'll definitely keep that in mind in the future, thank you for the critique.

Lovely game, cool designs. Tasty tea, my 3rd eye now fully open

Edit: Yes! I did it. All the levels! *Sipping green tea with a smug face*

Pretty nice, but controls scheme is a nit weird. arrows+mouse+Z is not actually comfortable. WASD+mouse+Z would be much better,

Nice little game, well done!
My only suggestion is to clarify the question in the beginning - Do you need visual indicator?

Great game, now I want ice cream. Judging by this game, mine will be pink and yellow, but IRL I love chocolate ones.
Also, Wrath and Envy gestures are hardest to draw, they are often misinterpreted as something else

It's confusing that you need to read everything in the menu while something is happening. I'd prefer the game to be turn-based, that gives the player a sense of actually playing and having some control. This way, it's pretty boring

MYSTER1A responds:

The pause button allows players to pause walking in the overworld - use this function to read descriptions - the game is mostly about the story & has small puzzles otherwise

The game is already turn-based, but is time sensitive (like Final Fantasy ATB system) - the battles are made to be monotonous & the battle description is only meant to be read once or referred back to if the player forgets something - the player may also press the "?" for more info

Okay, that's not bad. But it either needs lesser number of clicks for the real game to start or some kind of encouragement for the player, like some text (is that all you got, try doing it harder or something) to make sure player does not abandon this after 10-30 clicks

DrDevGuy responds:

yea i realized a bit too late that people didnt like how many clicks it took for the game to start, now my game is like all the way at the bottom of the flash forward 2024 list :[
at least i had a LOT of fun making this tho and learned flash in general now which is what i moreso care about :]

Okay, that works. The difficulty is high, all the fishes are fast and growth rate is really slow... Not bad overall I guess

andai responds:

Thanks for the feedback. There is sadly no growth! I did have growth in a previous prototype, but I wasn't sure what to do when the player got huge (as big as the screen) and just ate all the fish without effort. I'll probably have to go play Flow or Katamari for inspiration...

That guy that always asks for songs lyrics to be added in descriptions

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